Eye of the Storm Strategy
For those of you that read my previous blog I mentioned my experience in the World of Warcraft Eye of the Storm Battleground. It dawned on me that, after I put it up, I should have probably included some basic strategy information so those new to Eye of the Storm understand how to win.
You can learn the details of the battleground by visiting World of Warcraft's website and navigating to the battleground information. For the purposes of this strategy guide I will assume you understand the layout and the object of the battleground. I will refer to the Blood Elf Tower as BE, the Fell Reaver Ruins as FR, the Draenei Ruins as DR, and the Mage tower as MT (not to be confused by Main Tank; this is PvP people!)
This guide will be written from the Horde perspective because I am a Horde-side player but the guide can easily be adapted to Alliance side. This guide is also only one of many strategies but one I find works very often.
Strategy: When the game begins the team should split and head directly to BE and FR. If a few people head to the flag, that's fine; sometimes the Alliance doesn't send anyone to the flag and you can grab an easy cap; but the nodes should ALWAYS take priority over the flag.After the FR and BE are captured you should immediately move to the node across the bridge. If you're at FR than head to MT. If you're at BE than head to DR. A few people should head toward the middle because, at the moment, points should be tied up and a flag capture can push you ahead.
I say a few because you should place capturing a third node as a priority over the flag. Capturing a third node does two things. First, it places you on track to being ahead in points. Second, it puts your opponents severely off balance; forces them to play YOUR game; a game of "water".
The game of "water" is to "flow" around the "rocks". Where the Alliance is strong, immovable, do not try to move them, do not try to fight them, let them be strong wherever they are, as long as that strength is not being directed at you. Strength that goes unapplied is useless.
So anyway, back to strategy. After you capture a third node the alliance has no choice but to direct its force at getting a second node back. This takes their strength away from the center. It is at THIS time that you should begin trying to capture and return the flag. This should put the Horde ahead significantly.
The alliance will likely get a second node back, at that point focus on hitting another node; for example, if the game starts out with the Horde having BE and FR and then the Horde takes DR the alliance will likely immediately go after DR and retake it. Since the Alliance strength is probably at DR, you should be focusing on taking MT, and, of course, the flag.
Continue this process and victory will be yours shortly.
Classes:Druids: See priests if you're a healer. See rogues and warriors if you're feral. See mages if you're moonkin. This goes for offense and defense.
Hunters: When you are attacking a position (node or flag), unless you are alone (which you should try to avoid), your job is to annoy the hell out of your opponents. Make yourself so profoundly irritating that the opposing team can not help but direct attention toward you. Put your pet on a caster, specifically healers, and HELP your teammates.
When defending a position you should try to defend at either FR or DR because both of these positions have access from an alternate direction other than the front and your track humanoids can clue you in if someone is trying to sneak up on you (unless they're stealth, of course).
Mages: When attacking, your job is to kill stuff (duh!). Kill everything. the Arcane Explosion bomb doesn't usually work out to well; you're not tough enough to dance around in your opponents line. So sit back, relax, and nuke! oh! And sheep! Try and keep an eye out for targets that are healing or nuking and sheep them!
When defending, again, kill stuff and sheep.
Paladin: For the love of GOD! Do not try and kill ANYTHING. You are NOT scary. HEAL and remove harmful dots and whatnot from your teammates. If you're beating on someone with your hammer or whatever you may as well AFK because that is the ONLY thing you could do that is more worthless than trying to DPS.
On defense you really shine. You are the class with the most longevity of ANY class. Of course heal but if your teammates are down use your bubble and stay alive. Hopefully your presence can hold the node long enough for your teammates to resurest at the nearby graveyard and push the alliance attack out.
Priests: If you're shadow, you're a mage, kill stuff. If you're not, heal your teammates. Try and stay back on attacks because your opponents will seek you out if they see a yellow glow around your hands.
On defense use your survival tricks to stay alive. People will DEFINITELY be gunning for you.
Rogues: I can not ell you how many times see a rogue stealth and charge directly in to the opposing line only to get owned within seconds. On offense you have several jobs that are very important. First, you should be BEHIND the opponents line picking off wounded opponents and healers. Having a rogue behind you is scary business and if the line does turn to deal with you, your teammates should roll them within seconds. Secondly, you should be lurking around opposing nodes if there's only one or two defenders sap one and kill the other, take the node, or at least force the Alliance to divert their attention to their two teammates who just got wrecked.
On defense stealth and chill. When someone comes up to attack a nearby healer protect that healer and make the attacker cry. Protecting the healers is a very good way of staying alive and making yourself notoriously hated, and earning those heals that are so often directed at someone else.
Shaman: On offense you should really be healing and laying down totems. Of course every shaman wants to frost shock the whole world, and that's fine, but some healing, and especially your totems, can go a long way.
On defense you should have a wad of totems up. Make it THAT much more difficult to assault your position.
Warlock: warlocks are one of the most wickedly devastating classes in PvP. You should be focusing every ounce of that destructive energy into lethal DPS. Sick your pet on a healer or nuker and spread your dark tentacles of love into the hearts and souls of your opponents.
On defense, pretty much do the same. An entrenched warlock is pretty much immovable if he has a healer next to him when protecting a node.
Warrior: Your job sucks on offense, your job is to smash into the opposing line and be scary. Hopefully someone will heal you because you are the one doing the pushing, your body PHYSICALLY pushes the Alliance back. Try and use your intimidating shout often to maximum effect.
On defense you pretty much do the same thing. Smash into the first attacker and make him cry. The rest of his team will likely stop and focus on you which is fine because you can often keep the whole attacking force out of the nodes capture area.
That's the EotS guide! I hope you find it helpful. Any questions please feel free to reply and I will answer them as quickly as possible.
Tagged with: Alliance, Druid, EotS, Eye of the Storm, Horde, Hunter, Mage, Paladin, Priest, PvP, Rogue, Shaman, Warlock, Warrior, World of Warcraft

4 Comments
Umm, this seems more like basic pvp 101 vs. an EoTS strat guide.
You could almost just put "here's a strat for all classes in all BG's and world PVP" and it would still be about the same.
3/10
Posted on 09/28/07 | Reply
The guide is fundamental but I find 9 times out of 10, when you lose you lose because you ignore the fundamentals. I can only assume that this is because people within the battleground do not KNOW the fundamentals.
Thank you for the comment!
Posted on 09/28/07 | Reply
As opposed to Jots, I actually appreciated the quick overview. I will be a total EotS noob this weekend when I play it so it's nice to have a few basic strategies going into it rather than just running around and asking people what I should be doing! (or worse, just running around)
Thanks.
Posted on 10/16/07 | Reply
Thanks for the guide, I think its pretty good. Now if we can get the Alliance to play their classes properly and use a strategy, we should be able to take the eye....
Posted on 10/17/07 | Reply
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